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Hey all,
I'm working on a scene where I have a problem with some horizontal lines,
and yes, the problem is antialiasing. The thing is, I've tried +a0.0 +am2
and there's really not a lot of difference in this particular part of the
scene, still jaggies even though the scene as a whole does look better.
Anyway, these horizontal lines are really probably about 15 - 20 degrees
to the horizontal in the actual image - hence the jaggies.
Now to the point. ;) I did a few experiments* where I used +a0.0 +am1
and the same but with +am3, and there was a significant difference in speed:
o- +a0.0 +am1 = 35 secs
o- " +am2 = 2:30 secs
o- " +am3 = 36 secs
o- +a0.0 --- = 39 secs
* These experiments included a small selection in the winPoV render
window - I used the exact select dimensions for each render used in this
mini-experiment.
Does PoV-Ray not recognise +am1, +am3?
The scene still rendered with +am1, +am3, but what did it really
render? Also, +a0.0 on its own took longer(!) I thought when I tried it, it
would be quicker than +am1 or +am3.
Second from last question, (silly question too): what does the 'am'
stand for?
Lastly, how can I improve these jaggies?
~Steve~
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